Editor's Desk
Teenage gamer busted with dad’s stolen credit card, two prostitutes
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More on women in gaming . . .
Lest you think we women gamers are just complaining nags, take a look at this article by John Kim from over at Darkshire:
Gender Roles in RPG Texts
By John Kim
This is a study of the text in various recent role-playing game books, analyzing them for their portrayal of gender roles. There has often been controversy over the position of women within role-playing games. RPGs have a reputation for being male-dominated, and I thought one approach would be to look at how women are portrayed in RPG texts. So I picked semi-arbitrarily six recently-published RPG books, sifted through the text of each looking at all cases of female characters.
Top Ten Signs . . . You Play Too Much DnD
Posted all over the web . . .
1. Someone says "Why do you have all those numbers tattooed on your hand?", and you reply "Those aren't tattoos, they're die imprints."
2. Your elven fighter has had sex within the last six years - and you haven't.
3. You decide to play a zombie, just so you and your character
can have the same skin color.
4. You've been surviving so long on Doritos, Coke, and pizza that your body now contains more plastic than your dice
.
5. You can recite, verbatim, every single rule from the DMG….but you can't remember how many kids you have.
6. You sign personal correspondences with your character's name.
My Brief Career in the Gaming Industry
Once upon a time, I worked for a venture capital firm, performing due diligence and playing games in my off hours. True, I was addicted and had actually been gaming off and on since D&D first arrived in Las Vegas many moons ago. I’d moved on to console and online games as time passed, but when my daughters graduated from high school, I suddenly had a lot more free time. I delved into the world of Play by Email and chat RPGs. I was hooked.
Then one day, a game company I’ll call Game X contacted our venture capital firm. They needed $7.5 million dollars to complete the development of their game, produce it, market it and make billions. Actually, there was a little more to the story. The head guy had previously started a company that developed games for Sega. That firm went public and he sold out his share for a million or so… of course the company went belly up shortly thereafter amid allegations of wrongdoing, but that’s another story. They were also working with one of the premier game developers in the country and had legal access to the names and email addresses of millions of gamers. Their marketing plan was to email these players and allow them to download their game free of charge. After all, much like Wizards of the Coast’s Magic: The Gathering© Online, the real revenue would be generated by the sale of virtual card decks and entry fees. It was a great plan and sounded promising.